Last XXXXX in Jersey City is a text-based puzzle game developed during the span of 3 days in NASH: School of Game Development, using elements from the World of Darkness intellectual property.

I am looking for feedback! If you think parts of the game are unclear (either narratively or mechanically) or don't make sense, or if you have critique about prose or pacing please DO let me know! This is my first narrative-focused prototype and I am aware of the amateur quality.

The game includes:

  • 16 Broadcasts, following the story of our three protagonists
  • 3 Secret Broadcasts (non-canon)

How to play:

  • Keyboard (Alphanumerical) to input passwords
  • Any Key to speed up dialogue

Developer:

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